Listed on this page are Macintosh emulators: some of them emulate a 68k Macintosh (such as what you get inthe Macintosh Quadra, Performa, Classic, etc), others emulate a PowerPC Macintosh. Sniff n the tears fickle heart rar. Note that if you are usinga 68k Mac emulator and wish to run Mac OS (such as System 7.5.5, etc), you will need to havea real Mac around somewhere since such systems require you to have a Mac ROM. (the various emulators usually provide you with instructionson how you can make a copy of the ROM from your real Mac).
The Interactive Disassembler (IDA) is a disassembler for computer software which generates assembly language source code from machine-executable code. It supports a variety of executable formats for different processors and operating systems.It also can be used as a debugger for Windows PE, Mac OS X Mach-O, and Linux ELF executables. A decompiler plug-in. What is All Macintosh Roms (68K + PPC)? This is an archive containing all of the most popular Macintosh models ROM files for emulation purposes, ranging from the first 64K ROM from the Mac 128K to the 4MB ROM files from the Bandai Pippin or PowerMac G3, listed below in ROM size, then by release date from oldest to newest.
At present, I know of no software emulator that can emulate an Intel x86 Macintosh or to run OS X in a virtual machine on a PC.
Note: if you are looking for an emulator or virtual machine that runs on a Mac and allows you to emulate a PC, running operating systems like Windows,you should try the Free x86 PC Emulators and Virtual Machines page instead.If you prefer the features, speed and completeness of support of a commercial software, try looking atParallels Desktop for MacandVMWare Fusion
Skip directly to[ Power PC Mac Emulators ] |[ 68k Mac Emulators ]
Related Pages
- Free x86 PC Emulators and Virtual Machines - emulate a PC to run multiple OSes
Free PowerPC (PPC) Mac Emulators
QEMU supports the emulation of x86 processors, ARM, SPARC and PowerPC. Host CPUs (processors that can run the QEMUemulator) include x86, PowerPC, Alpha, Sparc32, ARM, S390, Sparc64, ia64, and m68k (some of these are still indevelopment). When emulating a PC (x86), supported guest operating systems include MSDOS, FreeDOS, Windows 3.11,Windows 98SE, Windows 2000, Linux, SkyOS, ReactOS, NetBSD, Minix, etc. When emulating a PowerPC, currently tested guest OSesinclude Debian Linux.
SoftPear is a compatibility layer that allows you to run Mac OS X on PC (x86) hardware. It works by dynamicallyrecompiling Mac programs (including Mac OS X) into x86 binary code that runs on your PC, and adding a layer thattranslates things like endianness.
This is essential a virtual machine that allows you to run Mac OS as well as Mac OS X on top of a Linux host system that runs on a PowerPC computer.Supported host CPUs include the PowerPC 603, 604, G3 and G4. It also allows the use of AltiVec in the Guest OS if the CPU supports it. At the timethis was written, only PCI devices (hard disks, USB drives, CDROM and DVD drives, etc) that do not use DMA are natively supported.
SheepShaver allows you to run classic MacOS applications on BeOS and Linux. Xbox 360 emulator mac. It includes a PowerPC emulator which isused if you are using a non-PPC system. It supports MacOS 7.5.2 to 8.6 as the guest operating system, a colour display,internet and LAN networking via Ethernet, serial drivers, SCSI Manager emulation, file exchange with the host OS,access to floppy disks, CD-ROMs, HFS(+) partitions on hard disks, sound, etc.
PearPC emulates a PPC (PowerPC) Macintosh, allowing you to run Darwin PPC, Mac OS X and Linux in the emulated machine.Supported hosts include Windows and Linux (and possibly other Unix-type systems).
Free 680x0 (68K) Macintosh Emulators
The Advanced Mac Substitute is able to run 68K Mac applications without an Apple ROM or MacOS. It does this byreimplementing the API (that is, the programming interface) of the classic MacOS. The emulator runs onMac OS X and Linux. The program is released as source code, so you will actually compile it intobinary (ie, executable) form before you can run it.
PCE/macplus is an open source emulator for theMacintosh 128K, Macintosh 512k, Macintosh 512ke, Macintosh Plus, Macintosh SE and Macintosh Classic.It emulates the MC68000 microprocessor with RAM configurations from 128 KB to 4 MB. Precompiledversions of the emulator, including the ROM image and operating system software, that runs on Windows,are available. The C source code is released under the GNU General Public License. This is the Mac emulatorcurrently used by the Internet Archive for theirMacOS System 7.1 Compilation.
Mini vMac is an emulator for the Macintosh Plus and Macintosh SE. There are versions for Windows,Mac OS X, Mac OS 9 (PowerPC), Linux (x86), Pocket PC, and Macintosh 680x0. The source code is releasedunder the GNU GPL.
Free 68k Disassembler For Mac Download
Basilisk II/JIT is an adaptation of the original Basilisk II Macintosh emulator (see elsewhere onthis page) to includea just-in-time (JIT) compiler (presumably speeding up the emulated machine). Host platforms include Linux/i386,FreeBSD/i386 and Windows. Guest OSes include the 68k Mac OS. Basilisk II/JIT is open source.
The Basilisk II Mac emulator allows you to emulate a 68k Macintosh on a variety of platforms, including BeOS (PowerPCand x86), Unix with X11 (including Linux, Solaris 2.5, FreeBSD and IRIX), AmigaOS 3.x, and Windows. The emulator isable to emulate a Mac Classic or Mac II depending on the Mac ROM you use (not included). Your emulated Mac has a colourdisplay, CD quality sound output, floppy disk drive, HFS partitions and files, CDROM drive, etc. You can easily movefiles between your host system and the emulated machine. Basilisk II is open source.
SoftMac is a 68k Macintosh emulator that runs under Windows. Fusion PC emulates a 68k Mac on MSDOS systems. Note thatin spite of what the website and software claims, I have never been able to get sound working on SoftMac (nor have,apparently, anyone else I know). You will need a Mac ROM for the emulator to work.
- How to Register Your Own Domain Name - how to get your own domain name
It will appear on your page as:
lea (MarkeyJester’s).l,a0 lea (Motorola).l,a1 move.l #$00068000,d0 add.l #Beginner’s,d0 move.l #Tutorial,d1 move.l d0,(a0)+ move.l d1,(a1)+ |
(MarkeyJester’s Motorola 68000 Beginner’s Tutorial) |
Hello. I’m MarkeyJester, and for several years, I have been programming in 68kassembly. I have made quite a few Sonic The Hedgehog ROM modifications (a.k.a.hacks), have made a few proto games, and I’m currently in the process ofprogramming a full game from ground up, for the SEGA Mega Drive system.
I hadtrouble learning the language to begin with, and found that a lot of 68kassembly tutorials didn’t really help.In fact, hardly any of them explained it from a beginner’s point ofview, and were extremely vague.Therewas only one tutorial I found that really pointed me in the right direction,and it was a guide by SonicRetro member redhotsonic, though his tutorial has afew holes in places which makes it sort of impractical.
So,this tutorial here is an attempt at teaching 68k assembly at an extreme beginner’slevel, to help steer away from all of those vague guides out there.If you have any questions to ask, or anyadvice or feedback to share, then feel free to contact me by email at markeyjester “at” gmail“dot” com.
Pleasenote, I have been getting a lot of emails regarding the simulator BSVC, and a lot of the questionsrelated to problems with using macros correctly.I’m afraid I don’t work with BSVC or EASy68k, and these questions are veryhardware specific and actually have nothing to do with 68k itself.So chances are, Icannot help you in that regard.Soplease keep that in mind, and maybe check out manuals/documents that may havecame with the hardware/simulator.
Goodluck.
Section 01 – Getting Started | ||
This section shows the basics of 68k assembly programming. | ||
Part 01 | Computer Memory | |
Part 02 | Memory Storage | |
Part 03 | Instruction Set Out | |
Part 04 | Registers | |
Part 05 | The MOVE Instruction | |
Part 06 | Addressing & Program Flow | |
Part 07 | Homework Results 01 | |
Section 02 – Basic Instructions | ||
In this section, we look at some basic instructions that are relatively simple to use. | ||
Part 01 | The ADD Instruction | |
Part 02 | The SUB Instruction | |
Part 03 | The SWAP Instruction | |
Part 04 | The EXG Instruction | |
Part 05 | The CLR Instruction | |
Part 06 | Homework Results 02 | |
Section 03 – Binary Instructions | ||
This section deals with binary manipulation (bit specific instructions). | ||
Part 01 | The NOT Instruction | |
Part 02 | The AND Instruction | |
Part 03 | The OR Instruction | |
Part 04 | The EOR Instruction (XOR) | |
Part 05 | The BSET, BCLR and BCHG Instructions | |
Part 06 | Homework Results 03 | |
Section 04 – Positive and Negative Instructions | ||
This section looks at instructions that work with positive and negative.We also look at other similar instructions too. | ||
Part 01 | Bit significance | |
Part 02 | Signed and Unsigned | |
Part 03 | The NEG Instruction | |
Part 04 | The EXT Instruction | |
Part 05 | Bit shifting | |
Part 06 | The LSL, LSR, ASL & ASR Instructions | |
Part 07 | The ROL & ROR Instructions | |
Part 08 | The MULU & MULS Instructions | |
Part 09 | The DIVU & DIVS Instructions | |
Part 10 | Homework Results 04 | |
Section 05 – Program Flow Change | ||
Here, we take a look at instructions that cause the 68k to jump to different locations to read different instructions. | ||
Part 01 | The PC (Program Counter) | |
Part 02 | The JMP Instruction | |
Part 03 | The BRA Instruction | |
Part 04 | The SP (Stack Pointer) | |
Part 05 | The JSR and RTS Instructions | |
Part 06 | The BSR Instruction | |
Section 06 – Conditional Branches | ||
In this section, we look at instructions that change the PC of the 68k, but this time, based on certain conditions. | ||
Part 01 | The CCR (Conditional Code Register) | |
Part 02 | The CMP, TST & BTST Instructions | |
Part 03 | The BEQ & BNE Instructions | |
Part 04 | The BPL & BMI Instructions | |
Part 05 | The BVC & BVS Instructions | |
Part 06 | Signed Branches (BGE, BGT, BLE, BLT) | |
Part 07 | Unsigned Branches (BCC, BHI, BLS, BCS) | |
Part 08 | Homework Results 05 | |
Section 07 – Conditional Instructions & Others | ||
This section covers other instructions which function based on certain conditions.And other miscellaneous instructions.. | ||
Part 01 | The SEQ, SNE, SPL & SMI Instructions | |
Part 02 | The SVC, SVS, ST & SF Instructions | |
Part 03 | Signed Sets (SGE, SGT, SLE, SLT) | |
Part 04 | Unsigned Sets (SCC, SHI, SLS, SCS) |
Description - NEW | |
All instructions will take a certain amount of CPU time to process, they are usually measured in “Cycles”, or “states”.So, you’ll want to know the speed of each instruction, with different source and destination operands. Here, I have collected and compiled together the cycle times a 68k CPU from a model While I’m certain these cycle times are accurate, the shift based instructions (lsl, lsr, asl, asr, rol, ror, roxl and roxr) might not be accurate.The numbers you’ll see, are exactly how they came out on hardware, I couldn’t find an explanation for this, but have left it here for your viewing pleasure. Please follow this link to an index page of instruction cycle times. |
2017 September 16 | |
Once again, it’s been a while, I’ve finally removed those stupid “NEW” tags, since they’re technically not new d= This update isn’t anything to do with the tutorial site, I still haven’t touched it, and probably won’t for a long while.But what I have done, is compiled a list of cycle times for all instructions I possibly could.These were collected from hardware with the highest accuracy I could muster given the technology I have available to me.Look for “Cycle Times” just below the “Contents” menu. Ransomes manual. I’ve been getting into lofi hip hop lately, so maybe you’ll enjoy it too~ | |
Click here for previous 'older' updates |
Tim Hansson, Stuart Patton, Mathieu Stempell, Anthony Vanover, Paul Krigovsky, Andre Tampubolon, Daniel Kang, Robert, Krzysztof Lasocki, Matt Cole, and Fran Jednobrkovic. If you find an error or mistake somewhere, be sure to email me, and I’ll fix it almost immediately. |
The chaos Layer | ||
This was a platform game I was working on for the | ||
I did of course, release what I had of this game so far, it's majorly incomplete, but it is what it is.You can download it here, you will need either a Mega Drive/Genesis emulator program to play this ROM, or a flash cart device and an actual Mega Drive/Genesis. |
Specialthanks to http://www.quotegarden.com/ and http://www.brainyquote.com/ for the quotes used in thistutorial, to redhotsonic for inspiration and ideas drawn from his guide, and to Jorge, andlabs and FraGag, for their help, opinions,overviews and corrections.
Disassembler C
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