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Lars Battle-Born, a typical child
Children are young inhabitants of Skyrim that can be found in various places throughout the game world, most commonly in major cities and towns. They are not playable, and they cannot be killed. Only human races (Breton, Nord, Imperial, and Redguard) have children present in the game, no elven or beast races offspring are encountered.
Traits[edit]
For The Elder Scrolls V: Skyrim Special Edition on the Xbox One, a GameFAQs message board topic titled 'Are there any alternatives for The Kids Are Alright? Mods that affect children.' Sissel is a Nord child and a resident of the settlement of Rorikstead. She and her twin sister Britte can be found roaming around the village. 1 Background 2 Interactions 3 Quotes 4 Conversations 4.1 Sissel and Britte 4.2 Sissel and Jouane 4.3 Waterbreathing 5 Appearances Their father, Lemkil, often complains about how little his children help him with his farm. Sissel lost her mother at a.
- Height: 0.8000
- Weight: 1.0000
- No added spells or other abilities
- Cannot be harmed; the attacks only cause visual injuries and can make a child flee.
- Share the same starting skills as their parents
Gameplay[edit]
Although children can be interacted with via quests, dialogue, and various games (tag, hide and seek), their most striking feature is that they cannot be harmed or killed. They also cannot be targeted for most other actions, including pickpocketing and feeding. Also, you cannot increase combat or destruction skills by using children as a target. Children will never engage in battle and will always flee at the first sign of a fight, however, if you use the Ragespell on a child they will engage in fighting.
Children are present in the game world for increased realism and immersion but the game developers most likely opted for the 'immortal' mechanic in order to avoid any 'child-killing' controversy. For this reason, children were not included in either Morrowind or Oblivion (although the idea was brought up for the latter). They were finally featured in Skyrim; though, as stated, they are given special treatment.
List of child NPCs and their locations[edit]
There are a total of 38 children in Skyrim (3 Bretons, 3 Imperials, 3 Redguards and 29 Nords). The Hearthfire add-on adds a total of 4 more children (1 from each of the four mentioned races). The Dragonborn add-on adds 1 more Nord child.
Name | Race | Father | Mother | Home | City or Hold | AdoptHF‡ | Notes |
---|---|---|---|---|---|---|---|
Babette† | Breton | - | - | Dark Brotherhood Sanctuary | Falkreath Hold or Dawnstar | No | Actually a 300 year old vampire |
Erith | Breton | - | Daighre | Left Hand Mine | Markarth | If orphan | |
Blaise(HF) | Breton | - | - | Katla's Farm | Solitude | Yes | |
Clinton Lylvieve | Breton | Azzada Lylvieve | Michel Lylvieve | Lylvieve Family's House | Dragon Bridge | If orphan | |
Lucia(HF) | Imperial | - | - | None | Whiterun | Yes | |
Mila Valentia | Imperial | - | Carlotta Valentia | Carlotta Valentia's House | Whiterun | No | |
Francois Beaufort | Imperial | - | - | Honorhall Orphanage | Riften | Yes | |
Samuel | Imperial | - | - | Honorhall Orphanage | Riften | Yes | |
Aeta(DB) | Nord | Oslaf | Finna | Oslaf's House | Skaal Village | If orphan | |
Agni | Nord | Falion (guardian) | - | Falion's House | Morthal | No | |
Britte | Nord | Lemkil | - | Lemkil's Farmhouse | Rorikstead | If orphan | |
Dagny | Nord | Jarl Balgruuf the Greater | - | Dragonsreach | Whiterun | No | |
Dorthe | Nord | Alvor | Sigrid | Alvor and Sigrid's House | Riverwood | If orphan | |
Eirid | Nord | Dagur | Haran | The Frozen Hearth | Winterhold | If orphan | |
Fjotra | Nord | Enmon | Mena | Enmon's House, later Temple of Dibella | Karthwasten, later Markarth | No | Never actually seen in Karthwasten. See The Heart of Dibella |
Helgi's Ghost† | Nord | Hroggar | - | None (burned down in the fire that killed her) | Morthal | No | A ghost. See Laid to Rest |
Hrefna | Nord | - | Tormir | Goldenrock Mine | Darkwater Crossing | If orphan | |
Minette Vinius | Nord | Corpulus Vinius | - | The Winking Skeever | Solitude | If orphan | |
Runa Fair-Shield | Nord | - | - | Honorhall Orphanage | Riften | Yes | |
Sissel | Nord | Lemkil | - | Lemkil's Farmhouse | Rorikstead | If orphan | |
Sofie(HF) | Nord | - | - | None | Windhelm | Yes | |
Svari | Nord | Addvar | Greta | Addvar's House | Solitude | If orphan | See Return to Grace |
Assur | Nord | Jarl Korir | Thaena | Jarl's Longhouse | Winterhold | No | |
Aventus Aretino | Nord | - | Naalia Aretino† | Aretino Residence | Windhelm | No | See Innocence Lost |
Bottar | Nord | - | - | Random Encounter | Skyrim | No | |
Frodnar | Nord | Hod | Gerdur | Hod and Gerdur's House | Riverwood | If orphan | |
Frothar | Nord | Jarl Balgruuf the Greater | - | Dragonsreach | Whiterun | No | |
Gralnach | Nord | Leifnarr† | Grosta | Heartwood Mill | The Rift | If orphan | |
Grimvar Cruel-Sea | Nord | Torsten Cruel-Sea | Hillevi Cruel-Sea | House of Clan Cruel-Sea | Windhelm | No | |
Haming | Nord | Torolf†, later Froki Whetted-Blade (grandfather) | Matlara | Froki's Shack | The Rift | No | |
Hroar | Nord | - | - | Honorhall Orphanage | Riften | Yes | |
Joric | Nord | Aslfur | Idgrod Ravencrone | Highmoon Hall | Morthal | No | |
Knud | Nord | Snilling | Katla | Katla's Farm | Solitude | If orphan | |
Lars Battle-Born | Nord | Idolaf Battle-Born | Alfhild Battle-Born | House of Clan Battle-Born | Whiterun | No | See Bullying Braith |
Little Pelagius | Nord | - | - | The Mind of a Madman | Pelagius' Mind | No | See The Mind of Madness |
Nelkir | Nord | Jarl Balgruuf the Greater | - | Dragonsreach | Whiterun | No | See The Whispering Door |
Skuli | Nord | Leontius Salvius (guardian) | Eydis | Old Hroldan Inn | The Reach | If orphan | See The Ghost of Old Hroldan |
Sond | Nord | - | - | Random Encounter | Skyrim | No | |
Virkmund | Nord | Thonnir | Laelette† | Thonnir's House | Morthal | No | |
Adara | Redguard | Endon | Kerah | Endon's House | Markarth | No | |
Braith | Redguard | Amren | Saffir | Amren's House | Whiterun | If orphan | See Bullying Braith |
Alesan(HF) | Redguard | - | - | None | Dawnstar | Yes | |
Kayd | Redguard | Beirand | Sayma | Bits and Pieces | Solitude | If orphan | See Get Outfitted |
†Deceased (or undead), either initially or as a result of quest events.
‡'Yes' means they can be adopted immediately. 'No' means they can never be adopted. 'If orphan' means they can be adopted if their parent(s) are killed. (They will be moved to the Honorhall Orphanage in Riften if this occurs.) Note that some parents may be essential and unkillable until after certain related quests have been completed.
AdoptionHF[edit]
See the Adoption page.
Notes[edit]
- In the Creation Kit they are counted as a separate race, similar to how Dremora and the elders are treated.
- Despite being unkillable, children do have the 'zombie grunt' and death sound files typical of humanoid reanimated targets.
- If you cast a spell near a child, he/she will respond by asking you to make them invisible. Unfortunately, you will not be able to do this (as there is no targeted invisibility spell in the game), so they will be disappointed when you refuse, but you can give yourself a spell Fade Other by using the console command: player.addspell 28532
- You have the option to lie, and then pass a speech check (Lie). They will then begin acting like ghosts and start 'finally having fun around here.'
- There are some inconsistencies with the races of the children and their parents. Fjotra, a Nord child, has Breton parents, Enmon and Mena. Minette Vinius, a Nord child, has an Imperial father and an Imperial brother, Corpulus Vinius and Sorex Vinius, respectively. They might be results of an adoption.
- Adoption was originally developed as part of the Game Jam.
Bugs[edit]
- All children in the game may appear in just their underwear.
- If you fast travel while playing a game of tag with children, it may cause the children to travel with you and wander off in random directions.
- Adopted children may disappear temporarily rather than showing up in their respective beds or just stand near their bed. ?
- Children who interact with certain in-game elements such as forges can scale up to adult size, and then become stuck in this state permanently.
Retrieved from 'https://en.uesp.net/w/index.php?title=Skyrim:Child&oldid=2115504'
One melee build I'm gonna rock in The Elder Scrolls: Skyrim Special Edition is an unarmed build. Even though it's not as powerful as others, it's quite satisfying to take on a bandit fort or fire-breathing dragon with nothing but your fists.
The game isn't really catered towards unarmed builds, though. Unless you turn the difficulty way down, there are a few things you pretty much have to do to make this build viable without mods.
Here are the key components.
Skyrim Unarmed Build Race: Khajit or Argonian
I'll start by saying you don't have to use these two races. I just recommend them for one reason - they have racial bonuses to unarmed damage. Khajit have a starting unarmed damage rating of 22, while Argonians are at 20.
Makes sense, right? They have freaking claws! Humans (i.e. every other race) do not.
In fact, these races actually do more damage unarmed than they do with most starting weapons.
Personally, my favorite race is Nord -- which surprisingly can still work. Having the Battlecry racial power is nice if you get into a jam. It just means you will always do less damage, so you need to account for that with other things I talk about in this article.
Skyrim Unarmed Build Armor - Heavy Armor
There are two reasons you need to use heavy armor for this build.
The first is that you need all of the protection you can get. You won't be taking out many enemies in just 1-2 swings, so you'll need as much armor as possible to protect yourself. Fights won't be long exactly, but they'll be long enough that you'll definitely be taking damage.
Reason #2 is a certain perk in the Heavy Armor tree -- Fists of Steel. This skill adds your heavy armor glove rating to your damage.
Booyah!
This is one of the best ways to add damage to your fists. And if you can get a nice set of Daedric or Dragon gloves, it is a very nice damage boost.
That leads to the next necessity..
Skyrim Unarmed Build Crafting - Blacksmithing
To make Fists of Steel effective, you need the best gloves you can get your hands on. Even though you can find/create/buy some heavier armors without Blacksmithing, they get much rarer as you go for the high end stuff.
Hence, the need to invest heavily in this skill tree.
You don't necessarily have to go all the way to Dragonplate armor. You can still do pretty well with others, like Ebony (which I think looks the coolest). But if you want to maximize your character's damage (and defense), you'll need to go all the way to the top.
Not only does investing in Blacksmithing help you create everything, but also lets you improve your armor much more. Even though improving armor/weapons is easy to forget about, it will make a huge difference over the long run.
But Blacksmithing isn't the only craft to invest in.
Skyrim Special Edition Unarmed Build Crafting - Enchanting
If you want to roleplay, Enchanting may not make much sense. After all, a brawler probably HATES the idea of spending time at a crafting table. Instead, they'd rather be wandering around Skyrim punching people in the face.
But if you want to get the most out of a brawler build, you need to embrace your inner Enchanter nerd. Why? Because there's an enchantment in the game that improves your unarmed damage. The problem is it can only be found in one place -- and it's on a set of light gloves.
To get the gloves, go to Riften and into the sewers (called The Ratway.) As you navigate through, you'll meet a guy called Gian the Fist. Kill him, loot the gloves, then go disenchant them.
From there, you can start putting the enchantment on everything you'd like. Not every piece of armor can use it, but just putting it on a few pieces should be more than enough.
Skyrim Special Edition Unarmed Build - Shouts
Skyrim Special Edition Playable Child Race
You're the freaking Dragonborn. There's no reason not to use shouts to help you dominate the battlefield.
Even though you have lots of options, these make the most sense:
- Unrelenting Force: Everyone's favorite..and for good reason. If you get overwhelmed, this turns the tides by getting your enemies out of your face and helpless on the ground. You can also use this to escape a hairy fight by blowing your opponent(s) 20 feet away and then making a run for it. Or you can just use it to blast people off a cliff or fort wall, which is always fun.
Skyrim Special Edition Playable Children Mod
- Whirlwind Sprint: This is probably my favorite for warrior builds. It's not as important when going against melee enemies, but it is useful if you need to run away. Where this shout really comes in handy is against mages and archers. Whirlwind gets you in their face very quickly, letting you pound on them before they even realize what happened.
- Become Ethereal: Great for several things. When charging a ranged enemy, this can help you close the gap without taking damage. You can also use this to shrug off dragon breath if you're out in the open and don't have something to hide behind.
- Also fun for jumping off cliffs!
- Elemental Fury - This is a fun one. It increases your attack speed by 100% once you have all three words, but even just one word increases speed by 50%. That's a huge boost, letting you pound on your enemies with reckless abandon -- just as a brawler should.
Again, there are other good shouts to choose from, like Ice Form or Marked for Death. But these four are (in my opinion) the best.
Skyrim Unarmed Build Weapon Tree - One-Handed
My life organized activation key. The bad news is that most perks don't really help you as an unarmed combatant.
The good news is there are two that do. Dual Flurry helps your dual-wielding attacks (including unarmed) fly much faster. The other, Dual Savagery, makes dual-wielding power attacks stronger.
While it'd be great if a perk like Armsman (which increases your damage) worked for unarmed, that doesn't seem to be the case. But still -- you can use the other skills referenced earlier to boost your damage to a sufficient level.
The Best Follower for an Unarmed Skyrim Build
The general thinking with followers is that you should have a companion who complements you and covers aspects of battle that you can't. So because you're a melee character, you may want to go with an archer or mage.
A few archers to consider are Jenassa in Whiterun or Faendel in Riverwood. If you prefer a caster, Marcurio in Riften is great.
..but there is something to be said about taking a melee follower with you. The main reason I say that is they will help draw fire away from you, whereas a ranged follower needs you to draw fire from them.
Since you are more important, it makes sense to have someone else helping you tank. This is especially true when going up against multiple enemies, where your melee follower can charge towards whichever ranged enemies are targeting you.
Unarmed Build Combat Gameplay
No, I won't go into details on how to roleplay here. Instead, this is just to give you a general idea of how fights will often work out.
- Assess the situation - What are you going up against? If there are ranged enemies, is there anything you can hide behind for cover? If you have multiple melee enemies charging you, can you get into a doorway so only one can reach you at a time?
- Beat down melee enemies - Those bandits, or draugr, or whoever charges you goes down first. Again, try to fight them one at a time to avoid getting overwhelmed.
- Use a shout to close the gap between yourself and ranged - Once melee enemies are dead, use a shout like Become Ethereal or Whirlwind Sprint to get within melee range of your ranged enemies. This is especially important when going against mages -- archers deal damage, but mages can seriously wreck you if you don't have magic resistance.
When going up against dragons, consider having a bow or or magic staff to attack while it flies overhead. You don't have to, but getting in a little extra damage before it lands doesn't hurt.
The best shout to use (assuming you don't have the one you find at the end of the main quest) is probably Become Ethereal. That way you can become invulnerable for a few seconds if you caught in a blast of fire or frost breath.
Conclusion
There you have it -- the Brawler. Playing unarmed in The Elder Scrolls: Skyrim Special Edition can be a very viable and fun play style. you just have to go a little out of your way to make it work well.
Have fun!